This is how-to guide for destroying the droid on Neill Blomkamp’s Elysium. This breakdown was presented at DigiPro and SIGGRAPH this year. I will try to post the slides somewhere useful asap.
This work was done at Image Engine in summer 2012 for 3 months. I was responsible for destruction of the droid geometry, as well as overall looking after the FX sequence. Additional work was done by Earl Fast (animation), Simon Lewis (volume FX), Ben Alepko (lighting), Stephen James (Comp). The animation was done in Maya, all FX elements were generated in Houdini, lighting was done 3Delight and Mantra, all comped in Nuke.
D4Darious offers eight useful tips on how you can improve your screenwriting.
Take a peak inside the recording studio where the voice over is recorded for Defense Grid 2
If you’ve played a video game in the past several years, you’ll probably recognize her voice. Her list of credits is enormous. Baldur’s Gate, Planescape: Torment, Eternal Darkness: Sanity’s Requiem, Metroid Prime, Knights of the Old Republic, Mercenaries, the Metal Gear Solid series, Mass Effect 2 and 3, Gears of War 3, Diablo 3, Halo 4 and 5, Call of Duty: Black Ops, BioShock Infinite, The Last of Us and Broken Age are not even half of the games she’s contributed to.
Executive Producer Jeff Pobst and Script Co-Writer Sam Ernst are directing, sitting in chairs with wood frames and slung canvas, like you’d expect. Each is holding a script the size of a small phone book. The engineer signals he’s ready to begin. And Hale begins.
Standing in the recording booth, she runs over a couple of lines, trying out different voices. She’s playing a new character, a former scientist who is now part of a computer, and who will help the player.
And then Hale drops it, and it’s perfect. A fully realized character, pulled out of the bag like it’s nothing. The result of (and perhaps the cause for) over two decades of successful work in the video game industry.
Polygon | Read the Full Article
Natasha Cadman goes into three types of light and how they impact your photographic style.
Diffused light that which is not harsh and direct, it has been softened in some way. A great example is when you are outside and the sun is shining, with no clouds in the sky. The light is harsh and you will notice that there will be a lot shadows falling on or around your subject. But, if clouds are in the sky and they block out some of that harsh sunlight, the light then becomes diffused.
You can use diffused lighting to your advantage in a great way. If you are shooting portraits on an overcast (diffused) day, you are pretty much shooting with nature’s own softbox. You will be able to work with your subject easier, and have different angles to shoot from, because you won’t be limited by the harsh lines and shadows that undiffused light can create. Overcast (diffused) lighting is preferred by many photographers, as it is a flat and even light. If it were a particularly sunny and bright day, shooting in the shade would also offer you some diffused lighting.
Digital Photography School | Read the Full Article