New Video Game Graphics Made Almost Entirely from Photographing Real World Objects
Rather than build each level of their new game, “Rustclad,” directly in 3D, developers Skull Theatre have turned to photogrammetry – a process of creating 3D environments using an array of photographs of real world models. Though the technique is nothing new, the tools are getting more accessible: the team uses Autodesk’s 123D Catch Nearly Read MoreRead More