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New Video Game Graphics Made Almost Entirely from Photographing Real World Objects

Rather than build each level of their new game, “Rustclad,” directly in 3D, developers Skull Theatre have turned to photogrammetry – a process of creating 3D environments using an array of photographs of real world models. Though the technique is nothing new, the tools are getting more accessible: the team uses Autodesk’s 123D Catch Nearly Read MoreRead More

Why Video Game Companies Are Taking More Control Over Their Movies

Hollywood studios have yet to make a truly successful video game movie. With billions of dollars on the line, Game Manufacturers are gearing up to see if they can pull off what Hollywood hasn’t been able to. From books to plays to theme park rides, Hollywood has a long history of transforming successful intellectual properties Read MoreRead More

Tales from the Digital Frontier: Breakthroughs in Storytelling

by Carolyn Handler Miller As writers, we are practitioners of an ancient art: the art of storytelling. Storytelling is a continually evolving form of expression. The first storytellers had only one simple tool at their disposal – the spoken word. Later storytellers had more sophisticated methods of spinning tales, using staged dramas, printed texts, and Read MoreRead More