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The Science of Rendering Photorealistic CGI – A Filmmaker IQ Lesson!!!

How do we get a glorified adding machine to generate a photorealistic image? Find out as we explore the processes developed over 40 years of intensive computer science research which now bring amazing Visual Effects to the silver screen which include Rasterization, Ray Casting, Ray Tracing and the Rendering Equation. This lesson is sponsored by Read MoreRead More

Star Wars: The Force Awakens – Lucasfilm FX Supervisors

Much of what you saw in Star Wars: The Force Awakens was done in camera… and a lot wasn’t. Meet Roger Guyett (VFX Supervisor) and Patrick Tubach (VFX Supervisor), who headed the digital team on this film at Industriual Light & Magic. They talk to David Poland about bringing this landmark series back to life.Read More

Godzilla & Creating the Animalistic and Masculine Kaiju Monster-Design

After Roland Emmerich missed the mark with Godzilla in 1998, we had reason to be skeptical of Gareth Edwards’ new remake. Fxguide’s Mike Seymour goes inside the special effects behind the latest incarnation, in which effects company MPC designed the largest Godzilla yet, featuring an animalistic appearance with anthropomorphized traits.Read More

Flame VFX for Cosmos: A Spacetime Odyssey

FxGuide chats with Flame artist/owner Sam Edwards, who spent eight months working in the production offices on vfx for the new TV series Cosmos: A Spacetime Odyssey. Edwards composited almost 250 shots, which was approximately 1/6th of the show. We cover a bit of background on the job and then Edwards provides an overview of several Read MoreRead More

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