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Godzilla & Creating the Animalistic and Masculine Kaiju Monster-Design

After Roland Emmerich missed the mark with Godzilla in 1998, we had reason to be skeptical of Gareth Edwards’ new remake. Fxguide’s Mike Seymour goes inside the special effects behind the latest incarnation, in which effects company MPC designed the largest Godzilla yet, featuring an animalistic appearance with anthropomorphized traits.Read More

Flame VFX for Cosmos: A Spacetime Odyssey

FxGuide chats with Flame artist/owner Sam Edwards, who spent eight months working in the production offices on vfx for the new TV series Cosmos: A Spacetime Odyssey. Edwards composited almost 250 shots, which was approximately 1/6th of the show. We cover a bit of background on the job and then Edwards provides an overview of several Read MoreRead More

Heads above: the VFX of Sleepy Hollow

FX Guide takes a behind the scenes look at the tight deadlines and VFX work behind FOX’s Sleepy Hollow. Fox’s Sleepy Hollow is closing in on the end of its first season and has already been renewed for its second. The show features a diverse mix of visual effects work, from the hero Headless Horseman to matte paintings, Read MoreRead More

How to Set a Living Room on Fire with VFX in 4K

How do you set a room ablaze without really setting it ablaze or using CGI? Director Brendan Bellomo and DP Greg Wilson discuss their compositing techniques in shooting a promo for the Phantom Flex 4K Nothing in the room above is actually on fire. Nor is there any CGI. Nor was there a big budget Read MoreRead More

How a VFX Supervisor will save you a tonne of money

Hannah Newman-Smart explains how having your post effects team overseeing your production from the start will ultimately save you cash and headaches in the long run. VFX and SFX is the fun bit of filmmaking, right? Explosions that look cool and blow up everything on the screen, they can make Harry Potter and the Gryffindor Quidditch Read MoreRead More

Building the Dragons of Game of Thrones

Daenerys Targaryen’s dragons on HBO’s Games of Thrones are fan favorites, and WIRED has an incredible, exclusive look at how they were brought to life with feature film quality by the visual effects artists at Pixmondo. Virtual wind tunnels, water simulations and real world references all played a part in constructing their realistic behaviors. Check Read MoreRead More

Why There Were 400 Visual Effects Artists Protesting at the Oscars

Christian Brown explains the Visual Effects Artist Protest at the Oscars as the visual effects industry rushes toward the bottom. You have to hand it to the Academy—there’s hardly a higher profile way to draw attention to the plight of the Visual Effects industry in Hollywood than playing the theme from Jaws before cutting off an Oscar-winning VFX Read MoreRead More

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