Digital Effects & Artist

Brick-by-brick: how Animal Logic crafted The LEGO Movie

Ian Failes goes in depth at how they accomplished the animation for the “The LEGO Movie” It wasn’t until the first trailer for The LEGO Movie was released in June last year that the world finally had a handle on what the Phil Lord and Chris Miller animated pic actually ‘was’. Would it be stop motion? Part Read MoreRead More

Russian Roulette: Creating the effects of “Jack Ryan: Shadow Recruit”

FXGuide interviews visual effects supervisor Matt Johnson on the work that went into the Jack Ryan reboot. Reflecting on Kenneth Branagh’s Jack Ryan: Shadow Recruit, the film’s visual effects supervisor Matt Johnson describes the pic as a throwback to the 1980s Cold War thrillers. He says that style was evidenced in the film’s storytelling – it Read MoreRead More

How to Color Grade Video in Photoshop

If you come from a photography background and video coloring tools look intimidating – coloring footage in Photoshop may be a better way to coloring your motion footage.  Jaron Schneider shows you how: I decided to share this with you all after the other staff members mentioned they didn’t even know this was an option in Photoshop. Read MoreRead More

Capturing Football’s Snaps, Crackles and Pops in Madden NFL

Ken Belson reports on the process EA uses to create the realistic movements of NFL players for their annual release of Madden. BURNABY, British Columbia — The football players strutted down a 40-yard strip of synthetic turf, yelling, jumping and flailing their arms to whip the fans into a frenzy. But there was no stadium Read MoreRead More

An Introduction to Color Concepts and Terminology

Oliver Peters breaks down some of the history behind color correcting and grading and the basic terminology. All of our concepts stems from the film lab processes known as color timing. Originally this described the person who knew how long to leave the negative in the chemical bath to achieve the desired results (the “timer”). Once Read MoreRead More

Watch Simulated Bipedal Animation using Muscle Based Control

Okay, that title is a mouthful but this demonstration shows how Muscle simulators can be used to create realistic gaits in animated characters – adding realism to CGI characters We present a muscle-based control method for simulated bipeds in which both the muscle routing and control parameters are optimized. This yields a generic locomotion control Read MoreRead More

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