Digital Effects & Artist

Disney’s Maleficent & Re-creating Fully Digital Characters-Design

Angelina Jolie stars in Disney’s new Maleficent, featuring a forest world of detailed visual effects. Mike Seymour delves into how facial movement experts Digital Domain, worked to re-create realistic, fully digital counterparts to the story’s three fairies. Have they successfully crossed the Uncanny Valley?Read More

Early Weta Workshop designs for Godzilla

The team at fxguide spoke to key Weta Workshop artists about their design process for the famous creature. fxg: Can you talk about working with Gareth Edwards on this film? Richard Taylor (Design and Effects Supevisor, Weta Workshop): Gareth has really come through the madness of production and been able to focus on the daily Read MoreRead More

Making Maleficent Fly

Maleficent’s Oscar-nominated Visual Effects Supervisor Carey Villegas speaks with Creative COW about his work creating the world of the iconic Disney villain, coordinating multiple effects houses on every one of over 1500 shots, and the challenges of creating realistic effects. I know you were the VFX supervisor on Alice in Wonderland, which was another very Read MoreRead More

Godzilla & Creating the Animalistic and Masculine Kaiju Monster-Design

After Roland Emmerich missed the mark with Godzilla in 1998, we had reason to be skeptical of Gareth Edwards’ new remake. Fxguide’s Mike Seymour goes inside the special effects behind the latest incarnation, in which effects company MPC designed the largest Godzilla yet, featuring an animalistic appearance with anthropomorphized traits.Read More

The 12 Basic Principles of Animation

The 12 basic principles of animation were developed by the ‘old men’ of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren’t old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new Read MoreRead More

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