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Digital Effects & Artist

Early Weta Workshop designs for Godzilla

The team at fxguide spoke to key Weta Workshop artists about their design process for the famous creature. fxg: Can you talk about working with Gareth Edwards on this film? Richard Taylor (Design and Effects Supevisor, Weta Workshop): Gareth has really come through the madness of production and been able to focus on the daily Read MoreRead More

Making Maleficent Fly

Maleficent’s Oscar-nominated Visual Effects Supervisor Carey Villegas speaks with Creative COW about his work creating the world of the iconic Disney villain, coordinating multiple effects houses on every one of over 1500 shots, and the challenges of creating realistic effects. I know you were the VFX supervisor on Alice in Wonderland, which was another very Read MoreRead More

Godzilla & Creating the Animalistic and Masculine Kaiju Monster-Design

After Roland Emmerich missed the mark with Godzilla in 1998, we had reason to be skeptical of Gareth Edwards’ new remake. Fxguide’s Mike Seymour goes inside the special effects behind the latest incarnation, in which effects company MPC designed the largest Godzilla yet, featuring an animalistic appearance with anthropomorphized traits.Read More

The 12 Basic Principles of Animation

The 12 basic principles of animation were developed by the ‘old men’ of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren’t old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new Read MoreRead More

The Double: Duplicating Jesse Eisenberg In A Dystopian World

An exclusive look at the making of The Double, from the creation of Jesse Eisenberg’s doppelgänger to the sci-fi film within a film. Go behind the scenes with director Richard Ayoade (Submarine) and VFX powerhouse Framestore in our documentary above.Read More

Flame VFX for Cosmos: A Spacetime Odyssey

FxGuide chats with Flame artist/owner Sam Edwards, who spent eight months working in the production offices on vfx for the new TV series Cosmos: A Spacetime Odyssey. Edwards composited almost 250 shots, which was approximately 1/6th of the show. We cover a bit of background on the job and then Edwards provides an overview of several Read MoreRead More

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