Menu 

CGI

Disney’s Maleficent & Re-creating Fully Digital Characters-Design

Angelina Jolie stars in Disney’s new Maleficent, featuring a forest world of detailed visual effects. Mike Seymour delves into how facial movement experts Digital Domain, worked to re-create realistic, fully digital counterparts to the story’s three fairies. Have they successfully crossed the Uncanny Valley?Read More

How 300’s innovations in 2006 became the clichés of 2014

Follow the modern trend of sword and sandal genre that started back with Zack Snyder’s 300 in 2006. When Zack Snyder’s 300 became an unexpected blockbuster in 2007 (after playing one festival in 2006), the success spawned a slew of analyses in the showbiz press, as pundits tried to pinpoint how this particular movie seemingly came Read MoreRead More

ILM’s scientific solutions

Ian Failes reports on ILM’s wins in the Scientific and Technical Awards for their advancements in computer generated graphics. ILM is no stranger to the SciTech Awards; numerous innovations crafted by its artists and engineers have been recognized with prestigious Scientific and Technical Awards from the Academy of Motion Picture Arts and Sciences. The studio’s Read MoreRead More

The Art of Digital Faces at ICT – Digital Emily to Digital Ira

FX guide gets in depth on the work Dr Paul Debevec at USC ICT and their work at creating the ultimate CGI rendering of the human face. Faces are the most recognized conduit of emotion. To quote John Cleese’s BBC documentary Faces, ‘We don’t put photos of our loved one’s feet on our walls and desks, we put pictures of Read MoreRead More

How to make a 3D Portrait of Daniel Craig

Luc Bégin shows how he used the V-RayFastSSS2 in his personal project “A Portrait of Daniel Craig” He goes through the skin shading settings of the specular, diffuse and sub-surface scattering layers, explains how he used the V-Ray Blend Material and why he needed only a diffuse map to create this stunningly realistic rendering of Daniel Read MoreRead More

Older Posts