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How 300’s innovations in 2006 became the clichés of 2014

Follow the modern trend of sword and sandal genre that started back with Zack Snyder’s 300 in 2006. When Zack Snyder’s 300 became an unexpected blockbuster in 2007 (after playing one festival in 2006), the success spawned a slew of analyses in the showbiz press, as pundits tried to pinpoint how this particular movie seemingly came Read MoreRead More

ILM’s scientific solutions

Ian Failes reports on ILM’s wins in the Scientific and Technical Awards for their advancements in computer generated graphics. ILM is no stranger to the SciTech Awards; numerous innovations crafted by its artists and engineers have been recognized with prestigious Scientific and Technical Awards from the Academy of Motion Picture Arts and Sciences. The studio’s Read MoreRead More

The Art of Digital Faces at ICT – Digital Emily to Digital Ira

FX guide gets in depth on the work Dr Paul Debevec at USC ICT and their work at creating the ultimate CGI rendering of the human face. Faces are the most recognized conduit of emotion. To quote John Cleese’s BBC documentary Faces, ‘We don’t put photos of our loved one’s feet on our walls and desks, we put pictures of Read MoreRead More

How to make a 3D Portrait of Daniel Craig

Luc Bégin shows how he used the V-RayFastSSS2 in his personal project “A Portrait of Daniel Craig” He goes through the skin shading settings of the specular, diffuse and sub-surface scattering layers, explains how he used the V-Ray Blend Material and why he needed only a diffuse map to create this stunningly realistic rendering of Daniel Read MoreRead More

Building the Dragons of Game of Thrones

Daenerys Targaryen’s dragons on HBO’s Games of Thrones are fan favorites, and WIRED has an incredible, exclusive look at how they were brought to life with feature film quality by the visual effects artists at Pixmondo. Virtual wind tunnels, water simulations and real world references all played a part in constructing their realistic behaviors. Check Read MoreRead More

Visual Effects Breakdown of Batman Arkham Origins Cinematics

The line between movie effects and gaming effects is quickly blurring. Take a look at the visual effects breakdown provided by Matt Radford at Blur Studios (who’s previous work includes Avatar). First the complete cinematic: The VFX Breakdown: The challenge faced by creating snow on Batman: Origins was really one of time. We didn’t have Read MoreRead More

Ultra-realistic CGI Skin Simulates Every Pore

A profile of Ghosh and Paul Debevec who are taking the technique of skin lighting simulation and amping up the detail – could this be the path out of the uncanny valley? SEEING isn’t always believing. At its best, computer-generated imagery (CGI) in games and films throws us into imaginary worlds where digital clones of actors can Read MoreRead More

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