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Did ‘Vertigo’ Introduce Computer Graphics to Cinema?

  Saul Bass is a much celebrated graphic designer who was responsible for many of the title sequences during the 50s and 60s. For Vertigo, Bass wanted to create perfect mathematically defined spirals and he turned to a computerized gun controller, working with collaborator John Whitney to create what was one of the first computer aided Read MoreRead More

Hyper-Realistic CGI Is Killing Photographers, Thrilling Product Designers

Half of the image below is real, the other half is CG. Joseph Flaherty takes a look at KeyShot, a CGI program that lens an extra bit of realism to 3D models. Computer-generated images are moving out of theaters and onto store shelves and catalog pages, thanks to software that makes it nearly impossible to Read MoreRead More

Will We Ever Be Able To Make Convincing CGI Humans?

Will we ever have completely digital actors intermingling with real ones? Will we soon have feature films where dead actors are brought back to life through the miracle of CGI and motion capture? Will computer generated images of humans ever be so good that we can’t distinguish them from the real thing in any way? Read MoreRead More

Behind the Magic: “Marvel’s The Avengers” – Anatomy of a Shot

While “The Avengers” posed many visual efffects challenges, one of the larger challenges was pulling together the “tie-in” shot during the third act of the film. Rather than frames, this single shot is measured in minutes on screen and is one of the longest effects shots in the film. It incorporates both practical special effects Read MoreRead More

The Brilliant Digital Effects of “Life of Pi”

Telling the tale of a boy lost at sea with a tiger, hyena, zebra and orangutan requires some serious technical wizardry. This in depth article from FX Guide goes into detail about how animators and artists approached this gigantic task to make the beautiful jaw-dropping scenes of Ang Lee’s “Life of Pi” Visual effects supervisor Read MoreRead More

Tropfest NY 2013

SciFi Film Tears of Steel releases its Digital Assets

Tears of Steel is a crowd funded film by users of the open source software Blender The film itself, and all raw material used for making it, have been released under the Creatieve Commons 3.0 Attribution license. Visit the tearsofsteel.org website to find out more about this, or to purchase the 4-DVD box with a Read MoreRead More

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