Duncan Davidson is an author, small-business owner software developer and principal photographer for all major TED events since 2009 provides his theory on why people don’t like their own images.
Particle-colliders and cross dressing – Here’s the story behind the world’s first photograph ever to be uploaded to the internet.
July 18th, the photograph at the center of that image — a homemade promotional shot for Les Horribles Cernettes, a comedy band based at the CERN laboratory near Geneva — will turn 20 years old. Despite the artifact’s world-historical significance, its full story has never been told. Few enthusiasts of art or photography or technology will be marking its 20th birthday, in no small part because it’s such an odd and un-artistic image.
The first Web photo was no exception. It wasn’t even taken for the purposes of science or technology. The photographer, Silvano de Gennaro, was an IT developer at CERN who worked near Tim Berners-Lee and the other scientists who had invented the Web and made it public in 1991. But “I didn’t know what the Web was,” he recalled.
On July 18th, 1992, de Gennaro was backstage at the Hardronic Music Festival, an annual event thrown by CERN’s administrators, waiting for the Cernettes — whom he managed, and whose songs he writes — to come on stage. He wanted a picture for their next CD cover, so he told the four members to lean in and smile.
His Canon EOS 650 clicked, and that was that. “When history happens, you don’t know that you’re in it,” de Gennaro said.
Motherboard | Read the Full Article
Adam Davidson takes a look at the strange industry that is the Hollywood Studio and how their business model works.
I’ve been trying to come to terms with two seemingly irreconcilable facts. First, “Men in Black 3” has made more than $550 million worldwide. Second, while a representative from the parent company of Columbia Pictures told me that the movie is now “in the win column,” it seemed until recently as if Columbia might actually lose money on it. How could that be? It’s not so complicated. Its production costs were close to $250 million; worldwide marketing most likely added at least that much; and a big chunk of the ticket sales go to theaters and distributors.
There must be an easier way to make money. For the cost of “Men in Black 3,” for instance, the studio could have become one of the world’s largest venture-capital funds, thereby owning a piece of hundreds of promising start-ups. Instead, it purchased the rights to a piece of intellectual property, paid a fortune for a big star and has no definitive idea why its movie didn’t make a huge profit. Why is anyone in the film industry?
All business requires guessing, but future predilections of moviegoers are especially opaque. If a large company wants to introduce a new car, it can at least base its predictions, in part, on factors like where oil prices are headed. Movie executives, on the other hand, come up with a host of new theories each summer about what audiences want — 3-D tent poles, 2-D tent poles, vampires, comics, board games and so on — then, sometimes over the course of a weekend, ricochet toward a new theory. Will the tepid economics of “Men in Black 3” spell trouble for “The Amazing Spider-Man,” this holiday weekend’s big release? Who knows.
Unlike other decades-old industries, Hollywood not only has a hard time forecasting, but it also has difficulty analyzing past results. Why was “The Hunger Games” such a big hit? Because it had a built-in audience? Because it starred Jennifer Lawrence? Because it was released around spring break? The business is filled with analysts who claim to have predictive powers, but the fact that a vast majority of films fail to break even proves that nobody knows anything for sure.
The New York Times | Read the Full Article
After Effects can do some amazing things for animated text – but keyframing individual text parameters is handled a bit differently than other parameters. Andrew Devis covers how to create Text Animators and how Text Range Selectors work.
Range Selector Part One
Range Selector Part Two
Animator Part 1
Animator Part 2: Fill and Stroke
Animator Part 3: Tracking and More
Animator Part 4: Per-character 3D
Shaping Text And Advanced Options
Here’s a collection of photographs and lighting break downs using everything from professional photography equipment to cheap DIY setups.
Shooting metal is one of the hardest things to do. Shooting Vases with elaborate curves is on the verge on insanity. In this photograph Ragoem uses specular highlights in the form of translucent shoot through surfaces and reflectors to cover in white every possible angle that may be reflected by the vases.
DIY Photography | Read the Full Article
If you see a friend holding a camera sideways – say something…
From Paul Thomas Anderson to Joel and Ethan Coen, David Lynch to Woody Allen, these are the words of directors and their experiences making their first feature film.
There’s something extremely satisfying in knowing that the director of The Evil Dead influenced two of the biggest art-house filmmakers of our time when they were trying to get their careers off the ground. (They also collaborated with Sam Raimi on Crimewave.) In My First Movie, the directors talked about how their Texas-set neo-noir film Blood Simple was conceived. It was the first time the directors worked on a professional set, but according to them, no one else there really knew what they were doing.
On choosing their story:
“JC: We wrote a little thing for Frank LaLoggia, one of the directors I was working for as an assistant editor; we wrote a screenplay with Sam Raimi. So we just sat down and thought what kind of movie could we make that was sort of producible on a really small budget like these horror movies, but that isn’t necessarily a horror film.
EC: The inspiration was these movies that Joel had been working on which had been done mostly by young people like us who didn’t have any credentials or credibility in the mainstream movie industry. But they’d gone out and raised money underground for their little exploitation movies, got the movies made and subsequently wandered into the place where Joel was working to have them cut. It was that evidence that it could be done that led us to try it ourselves: notably Sam’s movie, The Evil Dead, because Sam was the most forthcoming in sharing all his experience with us.”
Flavorwire | Read the Full Article
The inventor of the Steadicam Garret Brown talks about how his test shot up the stairs of the Philadelphia Museum of Art became a cultural icon in Rocky.
Ryan E. Hoffman discusses something that W.C. Fields tries his best to avoid.
“Never work with animals or children,” is a phrase that’s somewhat of a cliché in the film world. On my upcoming pilot, we have to do both. Although animals are always tricky, working with kids doesn’t have to be. When I’m not making content, I coach little league baseball. It’s been a great day job for the past ten years, but I never thought I’d be able to apply its lessons to my career in film. This past week, we had to do an action sequence with a six year old boy where he had to run down the hall with a toy shotgun, post up on the wall, then run into the kitchen and shoot me in the neck. Here are five tips that I’ve put together from that experience and my decade plus of practice teaching kids baseball technique.
1. Work around their schedule
We have load-ins, lighting set ups, and the camera crew needs to set up their equipment. Art department sometimes has to build the set on sight, and often times it can be six hours on set before we’re ready to shoot. Problem is, kids don’t know anything about what it takes to make movies, how much work it is, or why it takes so long in between setting up shots. If you have to work with a kid on your set, give them a call time that places their arrival as close to rolling the camera on the first shot as you possibly can. You have their primo attention for two hours. It’s worth it to be completely set up, waiting for 15 minutes for them to arrive, than have them waiting for an hour or two while you set up equipment. Adults understand the concept of patience. Kids do not, or at least, not as well, and you’re more likely to get what you need quicker if you push them through quickly from one department to the next, right up until filming.
Fresh DV | Read the Full Article
You won’t be shooting slo-motion of lighting your farts on fire… Instead, this camera is focused at detecting cancer.
To begin with, this “automated flow-through single-particle optical microscope” (that’s its official name) is nothing like a digital camera. With a shooting speed of 36.7 million fps and a shutter speed of 27 picoseconds, CCD and CMOS sensors simply aren’t up to the task; it takes too long to read the data out of each pixel, and at such high speeds there isn’t enough light to produce a sharp image anyway. Instead, this new microscope uses STEAM imaging — serial time-encoded amplified microscopy — which was developed by the same UCLA team in 2009. Without getting into really gritty details: Basically, STEAM fires off quick laser pulses which are reflected off cells that flow through a microfluidic device. The image is amplified and picked up by a very high-speed single-pixel photodetector, and then the image is processed by an FPGA. There’s a (silent) video at the end of the story that demonstrates how the STEAM system works.
Extreme Tech | Read the Full Article
The ability to distinguish and isolate rare cells from among a large population of assorted cells has become increasingly important for the early detection of disease and for monitoring disease treatments.
Circulating cancer tumor cells are a perfect example. Typically, there are only a handful of them among a billion healthy cells, yet they are precursors to metastasis, the spread of cancer that causes about 90 percent of cancer mortalities. Such “rogue” cells are not limited to cancer — they also include stem cells used for regenerative medicine and other cell types.
Unfortunately, detecting such cells is difficult. Achieving good statistical accuracy requires an automated, high-throughput instrument that can examine millions of cells in a reasonably short time. Microscopes equipped with digital cameras are currently the gold standard for analyzing cells, but they are too slow to be useful for this application.
Now, a new optical microscope developed by UCLA engineers could make the tough task a whole lot easier.
“To catch these elusive cells, the camera must be able to capture and digitally process millions of images continuously at a very high frame rate,” said Bahram Jalali, who holds the Northrop Grumman Endowed Opto-Electronic Chair in Electrical Engineering at the UCLA Henry Samueli School of Engineering and Applied Science. “Conventional CCD and CMOS cameras are not fast and sensitive enough. It takes time to read the data from the array of pixels, and they become less sensitive to light at high speed.”
The current flow-cytometry method has high throughput, but since it relies on single-point light scattering, as opposed to taking a picture, it is not sensitive enough to detect very rare cell types, such as those present in early-stage or pre-metastasis cancer patients.
To overcome these limitations, an interdisciplinary team of researchers led by Jalali and Dino Di Carlo, a UCLA associate professor of bioengineering, with expertise in optics and high-speed electronics, microfluidics, and biotechnology, has developed a high-throughput flow-through optical microscope with the ability to detect rare cells with sensitivity of one part per million in real time.
UCLA | Read the full article