John C. Reilly Ponders The Existential Questions Of ‘Wreck-It Ralph’

John C. Reilly discusses working on “Wreck-It Ralph” dealing questions about work and purpose in a film that’s aimed at all ages.

Is Wreck-It Ralph a video game flick for kids, or the saga of a destructive 30-year-old loner on an existential journey of rediscovery? We put the bigger questions to John C. Reilly, whose smash-happy villain Wreck-It Ralph goes game-jumping through his arcade world in search of his inner hero — crashing a first-person shooter and a candy-colored racing game in the process — in the Disney animated adventure.

There’s a lot for children to enjoy in Wreck-It Ralph, but adults may find even more to grasp onto in Ralph’s story – he’s basically just turned 30, is having an existential crisis, unsure of his destiny and his job and what he’s supposed to be doing with his life. It’s no accident that Disney is over the moon with the age range of people that are enjoying the movie already.

Yeah – there are some deep things said in the movie, in a very fun, video game world kind of way.

The kids watching it may not understand some of these life crises for a few decades.

They will one day!

Was that something you had in mind as you gave voice to Ralph? Did you see him as a 30-year-old in crisis?

I wasn’t so focused on the time span of it, and I wasn’t thinking of it so much as a mid-life crisis or existential crisis kind of thing. It was much more emotional, and it was immediate, too – “Why doesn’t anyone like me?” “Because you smash things!” I know, but that’s just what I do for a living! Give me a break! To me, the thing I was most conscious of was someone in the beginning of the story who doesn’t know himself, and he can’t accept who he is, because he doesn’t really know who he is. That’s one of the things that the journey he goes on gives him when he’s put into these tight spots and is called upon to be something bigger – he rises to the challenge and learns who he is, and accepts who he is. And then everything’s fine!

Movieline | Read the Full Article

Why Sundance and Its Filmmakers Resemble Silicon Valley and Its Entrepreneurs

Marc Ruxin compares the entrepreneur attitude of independent filmmakers with the engineers and programmers shaping the technological world.

The closing evening of the 30th annual Sundance Film Festival seemed like an opportune time to ponder the similarities between two sets of oddly kindred spirits.

“It took 10 years, innumerable false starts, five maxed out credit cards, and an unending sea of small bridge loans, and help from friends and family to get here. I just want to thank everybody who supported this project along the way, without them this would never have been possible.” Is this abstracted from a speech given by a filmmaker or a technology entrepreneur? Perhaps it is the story told by Derek Cianfrance, the director of Blue Valentine? or maybe Pandora founder Tim Westergren? I have heard them both tell a story like this, which is more than anything else, a story about passion, commitment, relentless faith and ambition.

It is odd to me that many of the internet entrepreneurs whom I spend time with know so little about this “other” global band of entrepreneurs and who congregate every year for a week in Park City. Similarly, most of these filmmakers know very little about the ever increasing small clusters of hugely creative engineers who hole up for months and years, and emerge with a product like Instagram, Tumblr, Twitter and occasionally something as pervasive and transformative as Facebook. And although perhaps they might not see the obvious parallels between their processes and journeys, I assure you they are in many ways the same.

Huffington Post | Read the Full Article

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