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	<title>FilmmakerIQ.com &#187; Audio</title>
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	<link>http://filmmakeriq.com</link>
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			<item>
		<title>Sound: Which Mic Should I Buy?</title>
		<link>http://filmmakeriq.com/2012/02/sound-which-mic-should-i-buy/</link>
		<comments>http://filmmakeriq.com/2012/02/sound-which-mic-should-i-buy/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 18:27:50 +0000</pubDate>
		<dc:creator>John P. Hess</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Microphone]]></category>
		<category><![CDATA[Oktava]]></category>
		<category><![CDATA[Sennheiser]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[wireless]]></category>

		<guid isPermaLink="false">http://filmmakeriq.com/?p=10863</guid>
		<description><![CDATA[Tim Cash, The Oregon Filmmaker tackles the audio question looking at four different microphones and how they're used in production.]]></description>
			<content:encoded><![CDATA[<p>Tim Cash, The Oregon Filmmaker tackles the audio question looking at four different microphones and how they&#8217;re used in production.</p>
<p>https://vimeo.com/35073248</p>
]]></content:encoded>
			<wfw:commentRss>http://filmmakeriq.com/2012/02/sound-which-mic-should-i-buy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Record Field Audio in a Car</title>
		<link>http://filmmakeriq.com/2012/01/how-to-record-field-audio-in-a-car/</link>
		<comments>http://filmmakeriq.com/2012/01/how-to-record-field-audio-in-a-car/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 09:10:43 +0000</pubDate>
		<dc:creator>John P. Hess</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Automobile]]></category>
		<category><![CDATA[Car]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://filmmakeriq.com/?p=10332</guid>
		<description><![CDATA[A car is no place for a boom mic... here's Clinton Harn to share some tips and techniques for capturing clean audio in car scenes.]]></description>
			<content:encoded><![CDATA[<p>A car is no place for a boom mic&#8230; here&#8217;s Clinton Harn to share some tips and techniques for capturing clean audio in car scenes.</p>
<p><iframe src="http://player.vimeo.com/video/33237266" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Check out other <a  href="http://www.zacuto.com/clinton-harn-sound-series">Clinton Harn Audio tutorials over at Zacuto.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://filmmakeriq.com/2012/01/how-to-record-field-audio-in-a-car/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Use An iPhone To Record High Quality Audio For Your Videos</title>
		<link>http://filmmakeriq.com/2011/12/use-an-iphone-to-record-high-quality-audio-for-your-videos/</link>
		<comments>http://filmmakeriq.com/2011/12/use-an-iphone-to-record-high-quality-audio-for-your-videos/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 10:18:41 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://filmmakeriq.com/?p=10050</guid>
		<description><![CDATA[In this video by FStoppers Lee Morris explains how to use an iphone as a replacement for a lav or boom mic to get high quality audio for a video. ]]></description>
			<content:encoded><![CDATA[<p>In this video by <a  href="http://vimeo.com/user3003221">FStoppers</a> Lee Morris explains how to use an iphone as a replacement for a lav or boom mic to get high quality audio for a video. </p>
<p><iframe src="http://player.vimeo.com/video/30416737" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://filmmakeriq.com/2011/12/use-an-iphone-to-record-high-quality-audio-for-your-videos/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Basic Best Practices For Capturing Quality Audio</title>
		<link>http://filmmakeriq.com/2011/11/basic-best-practices-for-capturing-quality-audio/</link>
		<comments>http://filmmakeriq.com/2011/11/basic-best-practices-for-capturing-quality-audio/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 17:05:16 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://filmmakeriq.com/?p=9709</guid>
		<description><![CDATA[Robert from JuicedLink guides Olivia Speranza through his top 3 suggested best practices for capturing quality audio.]]></description>
			<content:encoded><![CDATA[<p>Robert from JuicedLink guides <a  href="http://vimeo.com/oliviatech">Olivia Speranza</a> through his top 3 suggested best practices for capturing quality audio.</p>
<p>Read the <a  href="http://oliviatech.com/basic-best-practices-for-capturing-quality-audio">full article here</a>.</p>
<p><iframe src="http://player.vimeo.com/video/31885785" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sound, a Short Film on how sound connects us to the world</title>
		<link>http://filmmakeriq.com/2011/10/sound-a-short-film-on-how-sound-connects-us-to-the-world/</link>
		<comments>http://filmmakeriq.com/2011/10/sound-a-short-film-on-how-sound-connects-us-to-the-world/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 09:10:03 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Post-production]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[Soundtrack Design]]></category>

		<guid isPermaLink="false">http://filmmakeriq.com/?p=9270</guid>
		<description><![CDATA[“Sound” is a short film on how sound connects us to the world, featuring musicians and sound experts Moby, Imogen Heap, and others. The video was created by the audio sharing platform SoundCloud.]]></description>
			<content:encoded><![CDATA[<p>“<a  href="http://vimeo.com/30419922">Sound</a>” is a short film on how sound connects us to the world, featuring musicians and sound experts Moby, Imogen Heap, and others. The video was created by the audio sharing platform <a  href="http://soundcloud.com/">SoundCloud</a>.</p>
<p><iframe src="http://player.vimeo.com/video/30419922" width="500" height="281" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://filmmakeriq.com/2011/10/sound-a-short-film-on-how-sound-connects-us-to-the-world/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>ADR Quality on Set</title>
		<link>http://filmmakeriq.com/2011/10/adr-quality-on-set/</link>
		<comments>http://filmmakeriq.com/2011/10/adr-quality-on-set/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 09:05:45 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[ADR]]></category>
		<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://filmmakeriq.com/?p=9228</guid>
		<description><![CDATA[Automated dialogue replacement (ADR) is the process of re-recording the original dialogue after filming for the purpose of obtaining a cleaner, more intelligible dialogue track. This video by Neumann Films offers some tips for creating great ADR on set.

Additional Tips:
- Give yourself a little room while placing the mic, you want your subject to have [...]]]></description>
			<content:encoded><![CDATA[<p>Automated dialogue replacement (ADR) is the process of re-recording the original dialogue after filming for the purpose of obtaining a cleaner, more intelligible dialogue track. This video by Neumann Films offers some tips for creating great ADR on set.</p>
<p><object width="500" height="281"><param name="movie" value="http://www.youtube.com/v/upQNo406fpE?version=3&#038;feature=oembed"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/upQNo406fpE?version=3&#038;feature=oembed" type="application/x-shockwave-flash" width="500" height="281" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Additional Tips:</strong></p>
<p>- Give yourself a little room while placing the mic, you want your subject to have a little room to move around.</p>
<p>- Get video and not a pic because the video has the moving noise and sometimes the background moves.</p>
<p>- In After Effects, have the clean shot on the bottom and the shot with the subject on top. When you draw your mask, set it to Subtract.</p>
<p>- If you need your clip to be longer, simply slow it down by using Time Stretch. For this one I slowed it down to 350% and it still looked fine.</p>
]]></content:encoded>
			<wfw:commentRss>http://filmmakeriq.com/2011/10/adr-quality-on-set/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Producing Great Sound on Location</title>
		<link>http://filmmakeriq.com/2011/10/producing-great-sound-on-location/</link>
		<comments>http://filmmakeriq.com/2011/10/producing-great-sound-on-location/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 09:10:07 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://filmmakeriq.com/?p=9071</guid>
		<description><![CDATA[In this video tutorial, Jonah Guelzo with Audiotuts+ shows you some of the the basics on creating great sound on location. ]]></description>
			<content:encoded><![CDATA[<p>In this video tutorial, Jonah Guelzo with Audiotuts+ shows you some of the the basics on creating great sound on location. </p>
<p><a  href="http://audio.tutsplus.com/author/jonah-guelzo/">You can find more on this tutorial series here.</a></p>
<p><iframe src="http://blip.tv/play/hvk0gfG_eQI.html" width="550" height="339" frameborder="0" allowfullscreen></iframe><embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#hvk0gfG_eQI" style="display:none"></embed></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Recording Audio Room Tone &amp; Ambience</title>
		<link>http://filmmakeriq.com/2011/08/recording-audio-room-tone-ambience/</link>
		<comments>http://filmmakeriq.com/2011/08/recording-audio-room-tone-ambience/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 12:14:26 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://filmmakeriq.com/?p=8379</guid>
		<description><![CDATA[This video by Stephen Niebauer discuses often overlooked, yet crucial role of film and video making-- recording the presence, or tone, of the room.]]></description>
			<content:encoded><![CDATA[<p>This video by <a  href="http://vimeo.com/sniebauer">Stephen Niebauer</a> discuses often overlooked, yet crucial role of film and video making&#8211; recording the presence, or tone, of the room.</p>
<p><a  href="http://vimeo.com/videoschool/lesson/87/room-tone-presence-and-ambience">View the full Vimeo Lesson here.</a></p>
<p><iframe src="http://player.vimeo.com/video/24028843?byline=0&amp;portrait=0&amp;color=ffffff" width="612" height="344" frameborder="0"></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Audio advice from a frustrated boom op</title>
		<link>http://filmmakeriq.com/2011/07/audio-advice-from-a-frustrated-boom-op/</link>
		<comments>http://filmmakeriq.com/2011/07/audio-advice-from-a-frustrated-boom-op/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 09:10:39 +0000</pubDate>
		<dc:creator>numballover</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[boom mics]]></category>
		<category><![CDATA[boom pole]]></category>
		<category><![CDATA[Booming]]></category>
		<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://filmmakeriq.com/?p=7714</guid>
		<description><![CDATA[I hope this post comes out informative, but there is a high risk that it will turn into a rant. I’ve been very frustrated lately that I’ve been working with multiple directors, DPs, and producers lately all of which have been in the industry for over 15 years…and yet still know absolutely nothing about the world of sound.]]></description>
			<content:encoded><![CDATA[<p>by Member: <a  href="http://filmmakeriq.com/members/numballover/">numballover</a> (<a  href="http://www.killerfilm.com/">Killerfilm.com</a>) (<a  href="http://filmmakeriq.com/groups/learn-film-making/forum/topic/audio-advice-from-a-frustrated-boom-op">VIA: Our Forums</a>)</p>
<p>I hope this post comes out informative, but there is a high risk that  it will turn into a rant.  I’ve been very frustrated lately that I’ve  been working with multiple directors, DPs, and producers lately  all of  which have been in the industry for over 15 years…and yet still know  absolutely nothing about the world of sound.  So I’d like to clear up  some misconceptions.</p>
<p><strong>It isn’t the microphone its what we do with it</strong> I’d  bet on this forum you’d find quite a few posts asking “What is a good  shotgun mic for $xxx.xx?”.  It’s important to realize that good sound is  only about 20% about the microphone, and 80% about where you put it.   Strap a $2000 schoeps CMIT 5U onto your camera and it won’t sound any  better than the on camera mic.  A boom op with good technique could make  a cheap Rode mic sound better.</p>
<p><strong>Wireless lavaliers are a crutch</strong> Sound mixers will  tell you that wireless lavaliers don’t sound as good as the boom.  To an  extent that is true…but truthfully lavaliers do sound pretty good.  The  difference is they sound much less natural because they don’t catch the  inherent reverb and ambiance of the room.   They are also have more  bass because they are seated right next to the actors chest.</p>
<p>Like all gear, there is a time and place for wireless lavaliers.   Extremely wide shots with lots of headroom are a great example.  In  these shots the boom would be too far to get good sound. Secondly,  the  actors are far enough away that if something happens to the audio (such  as a wireless dropout or RF hit), its easy for the dialogue editor to  sneak in a track from a different take or angle and cover up the  mistake.</p>
<p>However, many directors and DP’s use lavaliers as a crutch for their  poorly designed, poorly lit scenes.  A well blocked properly lit scene  is almost always easy to capture on the boom.  Wireless lavaliers are  for reality TV…real movies should be mostly about the boom.</p>
<p>Lavaliers are not some magical sound voodoo (but you’d swear DPs  think they are).  They have serious limitations.  They pick up the sound  of the clothing, if the actor sweats they will sometimes fall out of  place, they are both fragile and expensive, and they are also very  sensitive to radio frequencies.</p>
<p><strong>We don’t use one microphone</strong> Many new filmmakers ask  “What mic do you use?”.  We don’t use just one type of microphone.   Microphones are like lenses.  Different microphones work great for  different situations.  For example, our audio kit consists of:   Senhessier 416,  AKG 480BCK-69, AKG 480BCK-63, Sanken CS3e, Schoeps CMC  MK41, 1 x Oktava mk012a.</p>
<p><strong>Etiquette</strong> – This is a personal thing, and I may be  wrong on this.  When you hire a sound person, trust their advice.  You  are paying good money for it after all.</p>
<p>When someone tells me to throw a lav on someone, I take it as an  insult.  I have been hired to give you good sound…if the lavalier was  necessary or helpful then I would have put it.  It also suggests you  don’t think I can boom the shot, which is also insulting. You wouldn’t  tell the DP, “Hey, why don’t you throw an LED light on her just in  case”. Most good DPs would not appreciate that sort of comment. Trust  that I know my job enough to know when it will do more harm than good.</p>
<p>For example, I did a scene where a girl ran out of a house and had a  huge emotional breakdown, screamed, and rolled around on the ground.  In  general, when people start crawling around on the ground, the lavs  sound like crap and they have a high risk of being seen..and given her  tight wardrobe it was almost guaranteed to happen.  But the director  insisted that a lavalier be placed…and so in the next shot, as predicted  the lavalier (which was sounding like crap anyways) fell out and ruined  the shot (a shot which sounded great on the boom by the way).</p>
<p>In general, I will put wires on all the actors for every scene.  If I  haven’t put one there is usually a good reason.  Sometimes its like the  reason above.  Other times its because the actors asked if me if we  could go without it.  Many actors don’t like to get wired, or at the  very least have bad days where they don’t feel like worrying about  twenty people on set listening to their private conversations all day.</p>
<p>Sometimes I am so sure that this is an easy scene to boom that I will  tell the actor “Sure I can get the scene on the boom, no problem”.   When you tell me to lavalier them for no good reason, you have  frustrated them, me, and also hurt our working relationship.</p>
<p>Sometimes its because they are crazy people who might break it</p>
<p><strong>Yes we can hear that</strong> – If you can hear a sound with  your ears, then yes we can hear it on the mics.  However, that does not  necessarily mean it will ruin your sound.  In general constant noises  like hums, or high pitched ringing can be taken out in post.  That isn’t  to say you shouldn’t try to eliminate these noises…but if that isn’t  practical then trust your sound person if they tell you it is ok.</p>
<p>Secondly, a good sound team will know how to pick the right  microphones to reduce the problem as much as possible.  Certain mics are  great for rooms that echo, and others are good for reducing  hum(provided the boom op knows what he’s doing).</p>
<p><strong>No furniture pads</strong> Whoever called those damn things  sound blankets did us sound guys a great disservice.  People think they  can throw them over things like air conditioner units, or in front of  coolers and it will get rid of the noise.   It might work…if you layer  it about 8 feet thick.  These things have zero acoustic insulation…they  won’t do anything.</p>
<p>The only function they really have in the sound world is to throw on  the ground as a quick and dirty means of quieting the sounds of  footsteps (especially high heels).</p>
<p><strong>We can’t save you from yourself</strong> When you scout  locations, make sure to keep your ears open.  Lately, I’ve been  beginning to suspect that directors scout locations with their ipods on.   I’ve done two page dialogue scenes next to active construction sights,  inside crowded restaurants, and once even in a fish processing plant.   Those scenes were ADR’d at great expense.</p>
<p>Recently, I worked on a film that had a scene inside an arcade.  The  owner refused to let the production lock the location, so we had to  shoot in it as a live location.  There were bells, whistles, ten  different songs from different machines, and about forty screaming brats  running in every direction.  In the middle of the first shot, the  following conversation took place:</p>
<p>DIRECTOR (yelling because its too loud to even talk in this place): I can’t hear them.<br />
Me:  I know…its like 98db in here.  If an airplane took off we might not hear it.<br />
DIRECTOR: I don’t want to have to dub this scene<br />
Me: But you have to…there is no way not to.<br />
DIRECTOR:  Are they wired?<br />
Me (trying not to lose my temper): He is but the little girl isn’t<br />
DIRECTOR:  Well, how about you throw a lav on her…</p>
<p>Understand this…we can’t fix the sound any more than the DP can move a  20ft tall tree that is blocking a beautiful wide shot.  If the sound is  fucked…its fucked…and the last thing that will save it is a lavalier.</p>
<p>We are there to record what is there in the cleanest most pristine  manner possible.  If the location sounds like a 747 taking off then a  good sound mixer will get a very solid track of a 747 taking off…so try  not to stage a four page scene there.  Getting good sound starts in  preproduction when you are choosing your locations.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Shootout of the Mini Shotgun Microphones!</title>
		<link>http://filmmakeriq.com/2011/06/shootout-of-the-mini-shotgun-microphones/</link>
		<comments>http://filmmakeriq.com/2011/06/shootout-of-the-mini-shotgun-microphones/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 09:00:53 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[beachtek]]></category>
		<category><![CDATA[DSLR]]></category>
		<category><![CDATA[HD-DSLR]]></category>
		<category><![CDATA[Location Audio]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[Que Audio]]></category>
		<category><![CDATA[Rode]]></category>
		<category><![CDATA[Sennheiser]]></category>
		<category><![CDATA[Sennheiser MKE 400]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[XLR]]></category>

		<guid isPermaLink="false">http://filmmakeriq.com/?p=7314</guid>
		<description><![CDATA[Here's a little shootout Chad Johnson did between 4 miniature shotguns. The Sennheiser MKE400, Rode VideoMic Pro, the Que Audio Micro Shotgun, and the Rode VideoMic. Who sounds best? Who has the best side rejection? Listen and you decide. ]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a little shootout <a  href="http://vimeo.com/chadfish">Chad Johnson</a> did between 4 miniature shotguns. The <a  href="http://www.bhphotovideo.com/c/product/570465-REG/Sennheiser_Sound_Light_Kit.html/BI/2447/KBID/3286">Sennheiser MKE400</a>, <a  href="http://www.bhphotovideo.com/c/product/744768-REG/Rode_VIDEOMIC_PRO_VideoMic_Pro_Compact_Shotgun.html/BI/2447/KBID/3286">Rode VideoMic Pro</a>, the <a  href="http://www.bhphotovideo.com/c/product/774364-REG/QUE_AUDIO_Q210_KIT_210_Video_Shotgun_Microphone.html/BI/2447/KBID/3286">Que Audio Micro Shotgun</a>, and the <a  href="http://www.bhphotovideo.com/c/product/744768-REG/Rode_VIDEOMIC_PRO_VideoMic_Pro_Compact_Shotgun.html/BI/2447/KBID/3286">Rode VideoMic</a>. Who sounds best? Who has the best side rejection? Listen and you decide. </p>
<p><a  href="http://precisionintermedia.com/chadswebstuff/">Additional Audio Tests of these mics as audio files here.</a>*</p>
<p><iframe src="http://player.vimeo.com/video/22739138" width="612" height="344" frameborder="0"></iframe></p>
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