Digital Effects Artist

Making the Effects of “Spectre”

Take a behind the scenes look at the stunts and effects that went in 007′s twenty-fourth outing: Spectre. For Sam Mendes’ Spectre, the newest film in the 007 franchise, the effects requirements were, as with previous Bond films, diverse and complicated. Buildings had to be destroyed, helicopters crashed, cars raced around Rome, planes landed in Read MoreRead More

The tech of the art of The Peanuts Movie

Converting a beloved and iconic comic strip into a 3D animated feature is a considerable task – Blue Sky Studio opens up and shares some of their processes in bringing Peanuts to the Big Screen. ‘When in doubt, go back to the strip.’ That was The Peanuts Movie director Steve Martino’s mantra during production on Blue Sky Read MoreRead More

Step-by-step: a walkthrough of The Walk

Here’s how Atomic Fiction, led by visual effects supervisor Kevin Baillie, reproduced Philippe Petit’s daring high-wire act between the Twin Towers of the World Trade Center on August 7th, 1974 for Robert Zemeckis’ The Walk. The Walk was originally intended to be achieved via performance capture, back when Zemeckis was producing such films at ImageMovers Digital. Read MoreRead More

Building Incredible 3D Projections on Buildings

Chris Zwar details the process of planning and testing large those incredibly cool projections on buildings. While building projections can be incredibly impressive, and they’re usually created and displayed at sizes well above TV and even cinema, the actual process of creating the animation is fairly conventional. The critical step is the creation of a Read MoreRead More

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