Hi everyone, this is Dennis Hartwig. Some of you may not know who I am. Thanks okay, I’ve been working behind the scenes for a while now. I wrote the first post here on July 4th, 2008 and now 8 years later I’m here to write the last.
Don’t worry we are not going anywhere, to the contrary (more on that in a bit). When I founded this site it was late on that July 4th evening (like it is now). It was a mad rush to get everything up before the end of “Independence Day.” At the time it was symbolic of our move from MySpace (ask your parents what it was). That’s where I met John and some other friends. We didn’t exactly move from MySpace, we were all banned (it’s a long story involving Grandma’s Cookies). However it wasn’t that move that gave us independence, it was something far greater.
I have always hated the word “Blog”. When we started out I thought of us as a forum where filmmakers could interact. The “Blog” posts, in my mind, were just a list of links and videos to support the forums. This was before Reddit, Twitter, Facebook and others. There were only a handful of sites that aggregated filmmaking content and most of those are gone now. As the years progressed the posts kind of took over the forums and our interactions moved to Facebook and Twitter.
Around 2010 we started to make short little video tutorials. A year later we started “The Wrap” podcast. Those where fun little experiments, but not very inspiring. We decided if we where going to make videos they should be something we would want to watch. After a lot of fine tuning we released our first course lecture in April 2013.
As more videos were released we knew what we had been doing before must change. But into what? We were the dog that caught the car. So we built a new website with courses and lessons and proudly proclaimed on May 2013 “We are Not Fucking around Anymore“. Well, that was over 3 years ago and sadly we continued to fuck around. We still didn’t have a clue what we were doing, other than how to make good videos.
So that brings us back to today. First, let me say sorry for having you deal with this shitty old website design for so long. Behind the scenes we have been working on a new version for over 2 years. That’s why I have been MIA for so long. We have gone though dozens of versions, but we are now on the verge of releasing it to you.
In the next week or so we are going to be going offline for a few days so we can get things into place (check our Facebook and Twitter pages).
So, what’s going to be new? What’s going to replace the “Blog”? Well I could run down a list of features and tools, but I think to understand it you will need to see it. Stay tuned…
Thanks for dealing with all our bullshit over the years.
A rich but racist man is dying and hatches an elaborate scheme for transplanting his head onto another man’s body. His health deteriorates rapidly, and doctors are forced to transplant his head onto the only available candidate: a black man from death row.
Now that’s certainly not an exhaustive list but I’m exhausted already going through it. The hair styles might be different, the budgets might be smaller, but there’s a whole lot of crap up there. The point is, every year there’s going to be a ton of shitty films. Every generation will remember the best and toss out the garbage in the dust bin of history.
Chill out – watch the films you want to watch, don’t watch the films you don’t want to watch. Film will always be film – an evolving human institution of both high and low brow. Things change, but they always stay the same, just enjoy the ride.
Designed, directed, and produced by Kurt Rauffer
Instructor: Daniel Oeffinger
Music: Spectre by Radiohead
Star Wars is one of Hollywood’s biggest franchises to date, containing one of the most unique universes in sci-fi fiction. Not only is the universe incredibly iconic, so is it’s title sequence (the famous title crawl). Designed by Dan Perri, the title sequence is one of the most recognizable introductions in the history of film.
Growing up in the 90s where Star Wars was released on VHS, the franchise really sparked my imagination as a child. It not only let me exercise my imagination but also supplied me with some of the happiest memories as I watched it with my family. After re-watching “The Empire Strikes Back,” I decided to use this as a chance to create a homage in the form of a title sequence. This would also serve as my senior “thesis” at SVA and took me the whole semester to complete.
The style and tone of the animation was inspired by the James Bond title sequences. The music was a rejected song from the newest Bond film, Spectre, sung by Radiohead. I really wanted to play on the concept of Luke trying to find himself and true purpose, so the music and inspiration felt fitting.
Oscar Dominguez and the lighting team for “The Voice” have won two Emmys. Variety’s Elizabeth Wagmeister went backstage before a live show to visit Oscar and find out how “The Voice” gets its trademark sizzle.
What Makes a Hero? Today Kyle is asking what makes cinematic heroes – at least American cinematic heroes. And to answer that he’s digging into some classics such as Humphrey Bogart and John Wayne. But what about Captain America? Does Cap fit the bill of what an American Hero should be? Don’t worry he dives into that as well, to find out if we should be rooting for Captain American in Civil War, or if we’re on the wrong side of the conflict.
We are obviously living in a technological super age when it comes to effects. Go to YouTube and type in “VFX breakdown” and you’ll see the latest and greatest Hollywood has to offer. But many still deride Visual Effects – saying they can always spot CGI and that it’s ruining film today as we know it.
But then there lies sort of the odd conundrum of 1940′s The Thief of Bagdad.
It remains one of the greatest of fantasy films, on a level with “The Wizard of Oz.” To see either film is to see the cinema incorporating every technical art learned in the 1930s and employing them to create enchanting visions. Today, when dizzying CGI effects, the Queasy-Cam and a frantic editing pace seem to move films closer to video games, witness the beauty of “Thief of Bagdad” and mourn.
If we were to be completely honest the special effects of The Thief of Bagdad simply don’t hold up well today – many of these techniques are about the same quality as the output from a first year high school video class:
Are we really suppose to mourn a film which features a blue screen job like that? Even the use of practicals in the shot on the right is obviously a paper mache form on a machine. It moves with the linearity of a Murphy bed being lowered from the wall and twice as slow.
And yet, this film makes Roger Ebert’s “Great Movies” list. To be fair, The Thief of Bagdad showcased groundbreaking special effects for it’s time but now, taken out of context and compared to modern techniques, they’re laughably incompetent. How does a film that trades so heavily on special effects survive to be considered a classic?
The answer is simple – we want to believe.
Belief is our only mechanism for understanding the world. The universe is nothing more that a swirling soup of energy – vibrations of energy make up matter and electromagnetic forces give us the illusion of solidness – of touch. Our eyes respond to a narrow band of these vibrations – a small section we call visible light that stimulates cells to send electrical impulses to our brains. Sound is the beating of air molecules against a drum in our ear canals. From the constant feedback we get from our senses we try to gather information about the world around us and that begins with a belief that our senses represent reality.
But our senses are easily fooled – not just by trickery but by everyday interactions. We look in a mirror but we do not believe there is an identical person standing on the other side of the glass. When it’s foggy outside, we don’t assume that the world has been erased and turned gray – instead we believe that there is a low hanging mist that obstructs our view. We don’t need to test it every time, we just believe even though our senses may tell us otherwise.
In the case of the physical world, science has done a pretty outstanding job reaching beyond our biological capabilities in order to explain to universe. But even science itself is a belief - more accurately a philosophy (hence the Ph. in Ph.D). Things get even more muddied when we step into history, politics, morality, ethics and of course film criticism.
A friend on Facebook once worried about the future of information now that face swapping technology can make people say anything - people will be easily fooled into believing anything. I had to remind him that we don’t have the technology yet but there’s already plenty of people on Facebook that will believe anything (like ahem.. chemtrails). The bar to fooling people is already incredibly low, you don’t need high tech to get people to buy on some phoney baloney crap (like… chemtrails).
That’s because it doesn’t matter what the reality is – we as human beings want to believe. We want the narrative we hold true to be true. And that means seeking confirmation and vilifying opposition. Even the pursuit of “reality” is flawed in that it believes “reality” to be something that is knowable or measureable. The trouble with this understanding of the world is… you guessed it… it itself is a belief.
This is not a pipe
So what the hell does this have to do with filmmaking?
How we approach film and talk about film and make film is based on our own internal narrative – what do we believe and want to be true. In the passage above, Roger Ebert has already created the narrative in his review – his narrative shapes how we perceive – predisposing us to liking the film as superior to modern creations because we all admire and like the late Roger Ebert. We can tolerate the special effects because we have the narrative that it was groundbreaking for it’s day whereas a modern CGI cash grab has no excuse (the fact that Thief of Bagdad is just charming helps too).
But many more negative judgemental themes float about in film discussion circles today – themes like “the Golden Age of Hollywood” or “CGI is crap” or “Movies from the 70s are way better than today”. These are are prevalent in the zeitgeist but easily dismissed with evidence (75% of the films made in the Golden era were B movies, Plenty of beautiful CGI out there, and the 70s had their fair share of crap). The danger in these critical themes is they predispose us from enjoying contemporary culture in exchange for a fleeting sense of superiority.
In terms of filmmaking, an internal narrative can blind us to possibilities of our medium. There is a myth about Alfred Hitchcock that he storyboarded every shot so that when it came time to shoot the film, it was just a clinical matter of following the storyboards. This narrative makes for great legend building, but is far from the truth and even completely undesirable in live action – you don’t just draw a shot and it magically comes to being. But the narrative persists and it colors young filmmakers minds thinking everything needs a storyboard instead of letting a scene grow organically.
Narratives are powerful things. Narrative makes film work. We know the CGI dragon isn’t real in the same light that we know The Prince of Bagdad doesn’t have a humongous genie. But it doesn’t matter (or it shouldn’t) because ultimately we want to believe. We buy in because a good film asks us to.
The magic of the human experience and the magic of the narrative meet at the crossroads called cinema. It is our most powerful tool and yet it can be our most limiting. Being prepared to change that belief, to weigh and accept new and different modes of thinking will lead to better filmmaking and better film viewing experience. But in the end, perhaps that’s just wishful thinking.
Patrik Forsberg of Stiller Studios offers insights on how they are slamming the boundaries between live action and game engine technology using motion control, real-time VR, and Adobe Creative Cloud software like Premiere Pro, After Effects, and Photoshop.
In 1964, renowned filmmaker Satyajit Ray was asked to create a short film for ‘ESSO World Theater’, a cultural showcase presented on television and funded by the American oil company Esso. Asked to write and direct the film in English, Ray opted instead to make a film without words. The result is a poignant fable of friendship and rivalry. As he did for many of his films, Ray composed the music for the film, including the haunting tune played on the flute.
After Satyajit Ray was awarded an Honorary Academy Award in 1992, the Academy embarked on an ambitious endeavor to preserve the works of the Bengali filmmaker. “Two,” also known as “Parable of Two,” is part of the Academy’s Satyajit Ray Collection which includes 18 feature films directed by Ray and preserved by the Archive.
Though Ray worked exclusively on 35mm, “Two” may have been filmed on 16mm, as it was created specifically for television. After an exhaustive search for elements relating to the film, three 16mm prints were found. From the 16mm print with the least wear and tear, courtesy of the Austrian Film Museum, a preservation negative was struck. “Two” was then digitally scanned and picture clean up and restoration were performed to eliminate scratches. The 16mm film’s poor audio was also restored. The film is now preserved and available to screen theatrically on 16mm or as a digital cinema package (DCP). Now, audiences everywhere can see this obscure gem, preserved by the Academy Film Archive, from master filmmaker Satyajit Ray.