Blender Tutorial: Camera Mapping

Posted on June 22, 2011 in 3D Graphics | No Comments

Camera mapping is a clever technique that allows you to take a still image and convert it into 3d geometry for use in an animation. This powerful technique is used extensively by visual effects studios for feature films, commercials and television shows. It’s especially useful for faking helicopters flyovers because it costs just a fraction of the cost of hiring a real helicopter.

VIA: Andrew Price